UXPIN VS FIGMA
Put your design process in place. Build prototypes that are worth 100 emails and turn your vision into tangible prototypes. Share them with others and skip the back and forth.
UXPin gives you features that you won’t find in Figma. By choosing UXPin, you gain more control over your design process while making work more efficient for your team.
With UXPin, your mockups look and behave more like real prototypes. The interactive designs support if/then logic and store user input. With Figma, you can create a layout for your UX, but you can’t test how well the features will work when the product reaches users.
UXPin also takes a more efficient strategy that lets you build team libraries with interactive components, auto-generate style guides for all of your projects, and let tech-savvy team members use their native HTML knowledge to create features.
No credit card required.
NO MATTER YOUR EXPERIENCE LEVEL
UXPin has 1000s of icons and responsive components for Bootstrap and iOS. Simply drag and drop and begin prototyping.
Create multiple versions of any element. Flip between the versions with a click of a button. States let you simulate real-world use cases.
A collaborative environment lets you and your team members work on the same project at the same time – it’s as easy as using Google Docs!
Inspect your design’s CSS, fonts, measurements, and other features from one place.
I'm trying to understand what all the hype around Figma is about lately. Feature for feature, it kinda seems like @uxpin-lite.
@igaenssley, Twitter
Easily turn your static mockup into a prototype that shows off animation and other features.
FEATURES
Traditional UX development tools force designers to work alone and share designs only after they’ve reached milestones. UXPin encourages collaboration by letting all of your team members work on the same project at the same time.
Keep a summary of all your colors, fonts, and assets in one place and in sync.
Create libraries with ready-to-use UI components, colors, text styles and assets.
Build consistent and easy to maintain Design Systems and share them with the team.
UXPin saves us hundreds of hours of product development by simplifying collaboration. Plus, with its great library of components, I can literally go in, cut and paste a component into my design, and we’re off and running.
Larry Sawyer
No credit card required.
UXPin is a design and prototyping solution chosen by the best.
As an alternative to Figma, UXPin lets you speed up prototyping with native HTML inputs. Use interactive text fields, checkboxes, and radio buttons and say goodbye to their static imitations.
Design different versions of any element and animate between them. Update properties between states with just one click. In UXPin each element can have several states with a different set of properties and interactions.
A living prototype works much better with conditional logic. If/else statements allow you to build a working prototype instead of countless artboards. UXPin allows for conditional statements to be included in the prototype in a streamlined way.
Keep your designs in line with WCAG standards. View them as people with one of the eight different types of color blindness.
Free trial and Free plan.
Subscription plans start from $15.
Co-design on the same file in real time.
Get much closer to real, coded apps by adding if/else logic to your interactions, storing user input, and reusing it later in the design.
Multi-platform, works on Windows, Mac or in any web browser.
Quickly build flows by connecting screens and adding transitions, overlays, and scrolling.
Create different states of any element and animate between these states. Update properties between states with just one click.
Versioning.
Built-in accessibility features.
Import your designs from Sketch.
Send links to get contextual feedback.
Native HTML inputs, tables, etc.
Auto-generate style guide for every project.
Build team libraries with interactive components.
Engineers have access to up-to-date designs and can inspect all information about layers, export assets and copy code.
Add document components to team libraries. Then, share an automatically-generated, customizable web view of your design system with the components.
View previous versions of your prototype and verify design ideas based on them.
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